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Avian Drago Dwarf Elf Gnome Goblin Halfling |
Half-Elf Half-Ogre Human Minotaur Ogre Troll Rurowli |
Each set of racial attributes is accompanied by the ability score adjustments for each race. For complete information on the races, visit the official game library.
Seekers of truth, knowledge, and wisdom, Avians excel in mystic studies and practical use, even more so than the typical Elf. Avians are able to pool more mana from The Flow as well as resist psychic attacks and attempts to control easier than other races.
FrailAvian bones are brittle and lightweight, making flight possible. Unfortunately, their physiology suffers and as a result, Avians have significantly less tolerances to physical damage and to poisons.
WingsWings allow the Avian to fly [note: the flight system is not released at this time], but restricts the Avian to wearing armor that is flexible and lightweight.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -3 | +2 | -3 | +2 | +2 | +1 |
The Drago are exceptionally in-tune to the lands and to nature, learning from all it has to offer and sharpening the mind of all Drago. From this, Drago gain a small bonus to all experience they earn and are slightly more resistant to psychic attacks as well as being more resistant to poisons, toxins, extreme temperatures, etc.
StubbornA proud race, Drago tend to diversify their combat tactics by refusing to learn much from styles that other races have developed. Their stubborn-born ignorance costs them in battle by slightly reducing their ability to defend from and attack an aggressor.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +1 | 0 | 0 | -1 | 0 | 0 |
Dwarves are widely known for their combat prowess and are rivaled by few. Such is their might that they have an inate ability to attack with greater accuracy and when engaged in melee combat, they know the precise moment to turn their weapon to produce a bit more damage. Even more, Dwarves are battle-hardened and know how to better protect themselves.
ArroganceRunning low in the bloodline of the Dwarves is a lack of patience for the mystic arts. From holy to arcane, nature to dark, magic eludes the common Dwarf a bit, reducing the available mana that Dwarves can use somewhat.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +1 | -1 | +3 | -1 | 0 | -2 |
Coming from a long line of scholars, historians, and wizards, Elves tend to be more in touch with The Flow and can more easily draw upon its powers, giving you a larger pool of mana and strong inclinations towards using magical devices.
ParanoiaElves have come to wear a bitter dislike for other races and their physical training tends to suffer some as a result, leaving them slightly more frail than most races. They also have a great fear for the undead and the perversion of the nature that they represent and are thus more susceptible to damage caused by unholy magic.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -2 | +2 | -3 | +1 | +2 | +1 |
Gnomes are a city folk and generally persue unique relics and treasures or anything they have not yet experienced before. This tendancy gives them a better eye for the value of items as well as a mischievous attitude towards acquiring them, often giving the Gnome a better opporunity to hide, move silently, and pick pockets.
MesmerizedToo curious for their own good, Gnomes are in a constant and perpetual state of amusement over everything they do and it generally takes the Gnome a little longer to cast spells and attack in result.
Size RestrictionDue to their small size, Gnomes can not wear any Heavy armor.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -3 | 0 | +2 | +1 | +1 | 0 |
Goblins have an uncanny ability to find the best treasures, despite having no detectable magic aiding them. Gold, gems, and other items seem to be found in far greater quantities in the treasures that Goblins find. Their luck is such too that even health reserves are often found where none should be and a lucky goblin can often survive a critical strike that would otherwise kill you.
ShunnedGenerally unwelcome in civilized society, and having a certain smell and color, goblins stick out in a crowd like a sore thumb and are often eyed carefully by untrusting eyes. This unwelcome attention puts Goblins at a disadvantage when trying to lie low or steal.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -2 | +2 | +2 | +1 | -1 | -1 |
Being small and agile has its advantages as Halflings often have an uncanny knack for doing things without anyone being the wiser. In short, Halflings excel in stealing, but are also better off hiding, moving silently, disabling traps, and opening locks than most other races.
WeaklingBeing small has its disadvantages too. Halflings are simply too small to produce as much damage as someone of a larger size, even if they have the strength to match.
Size RestrictionDue to their small size, Halflings can not wear any Heavy armor.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -2 | +2 | -1 | 0 | 0 | +1 |
Your race (Half-Elf) does not have any racial traits.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -1 | +1 | -1 | 0 | 0 | +1 |
Your race (Half-Ogre) does not have any racial traits.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +1 | -1 | +1 | 0 | 0 | -1 |
Your race (Human) does not have any racial traits.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| 0 | 0 | 0 | 0 | 0 | 0 |
Excellent strategists and warriors, Minotaurs have a wonderful knack of excelling in all areas of battle, mastering skills a little faster and to a higher level than other races can. Their wide and diverse studies of combat arts and styles give them an inate bonus to their reflexes as well.
TempermentalMinotaurs, although generally friendly, are an often misunderstood and tempermental folk. The mind of a minotaur working a little different than most and often focused on warfare makes controlling them through psychic attacks easier.
Horn RestrictionHaving horns sprouting up from their skulls, Minotaurs can not wear anything over their head.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +2 | 0 | +1 | +1 | -3 | 0 |
With brute strength many times over normal, the Ogre can drive a force behind any attack far greater than any of his or her peers. This powerful strength also gives Ogres a healthy, ox-like life, bringing additional health reserves and the ability to withstand extreme temperatures, toxins, and other hazards. Due to their size and strength, it's also impossible for their huge fingers to properly manage ranged weapons such as bows, crossbows, etc. and prefer to use a weapon that benefits from their incredible strength anyway.
DimwittedOgres aren't known to be intellectual astonishing. In fact, a common Ogre could be found having an intellectually-stimulating conversation with a potato. This makes it far more difficult for an Ogre to withstand mental attempts to control him/her as well as resisting psychic attacks. More than that, the Ogre has barely any access to The Flow, although a great deal of training can overcome the handicap. Lastly, the Ogre suffers a slower reflex than most because of his knack for not thinking quickly.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +3 | -2 | +2 | -1 | -1 | -2 |
Trolls have an unreal ability to heal any wound, even in death. Without the aid of neither alchemy nor magic, a Troll's flesh mends itself constantly, but at a slow rate. Even when killed, the regenerative properties of the flesh persist, repairing itself for when the spirit is again infused with the body.
Fire SusceptibilityAn unfortunate byproduct of the supernatural regeneration that Trolls have is that their skin is much more flammable and burns at a higher temperature than most, causing the Troll to receive much more damage from fire-based attacks.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| +2 | 0 | +3 | -2 | -1 | -3 |
Graceful and agile, Rurowli have a developed combat style that goes unrivaled in unarmed combat and are able to attack faster than any other race. This trait extends to their accuracy and relexes too, so long as the Rurowli is not wearing any restrictive armor (light armor is not restrictive). Even when wearing Medium and Heavy armors, Rurowli gain a fraction of their inate bonuses.
ExposedRurowli are generally uncomfortable in their armor, should they be wearing any, and have a constant feeling of being vulnerable to attacks. Should the Rurowli not be wearing armor, then the fear is realized all the same, though at least he/she can spring out of danger easier. This overwhelming suspicion causes the Rurowli to suffer slightly greater damage in combat and be slightly less resistant to extreme temperatures, poisons, toxins, etc.
| Strength | Agility | Stamina | Intelligence | Wisdom | Coordination |
| -2 | +3 | -2 | 0 | -2 | +1 |